May 2016 / January 2017
Introduction and Motivation
Spatial visualization ability is a mental process and means (a)to process visual information about spatial relations between objects and their parts, and (b)to process visual information about appearances of objects and scenes in terms of their pictorial properties. Designers frequently apply transformations and manipulations on forms and spaces during the design process, since the design environment and problems are inherently three dimensional.
However, citing several prominent authors maintain that spatial skills can differ from person to person based on their gender and previous past-times like playing with toys, videogames, or sports. Researches shows spatial skills can be trained and improved with special training activities. In this ongoing study, based on our observations and previous research results, we are skeptical about the extent we can use new technology to improve spatial skills.
Significance of the Study
The study we propose intends to analyze the possible spatial performance differences between students in design education. Different from previous studies which use real world unit cubes as stimuli, we use VR environment and games as the 3D visuospatial training stimuli. Results of this study can help designers and design student to sharpen their spatial skills.